And while I still expect it will take two expansions to get all the kinks out, at least Civilization VI seems more extensive than Civ V was at launch. Yeah, we did just finish with Civ V, but Civ VI is bringing big changes-as big as the switch to hexes, or the one-unit-per-tile rule. Still, it made for a good first impression. I liked what I saw, but there’s so much more to see it’s hard to know what to make of the game. I was about as big a warmonger as Switzerland.Īnd then there’s the fact I only played sixty turns-hardly enough time to get started in Civ, let alone get a meaningful grasp on the game’s intricacies. Why did he do it? Because I was a “warmonger.” Keep in mind, at this point I had a grand total of one military unit, and had only fought in self-defense. What else is new? Early build woes, I’m sure, but Teddy Roosevelt declared war on me apropos of nothing, midway through my demo-after the devs said he’d probably be friendly towards me. The AI seems a bit finicky at the moment.